Finals UI Kit
A consistent FiveM interface for HUDs, menus, interactions, chat, pause and player feedback.
Start here
- Follow Installation and your framework guide.
- Select integrations in
config.luaand grant only the required filesystem permissions. - Complete the first installation and restart the server when instructed.
- Use
/hudeditto choose the preferences allowed by your server owner.
Package contents
| Area | Included |
|---|---|
| Player HUD | Independent HUD/speedometer presets, stats, minimap and server information |
| Vehicles | Digital, minimal, analog and native world-space hologram; aircraft readings |
| Menus | Context, list, radial, input and confirmation dialogs |
| Feedback | Notifications, TextUI keycaps, progress bar/circle, timers and skill checks |
| Interactions | Target bridges and world prompts for coordinates, entities and models |
| Chat | Message history, command suggestions and standard chat compatibility |
| Pause | Branding, character summary, links, update feed and optional on-foot poses |
| Dashboard | Player preferences, admin access, optional global saves and server limits |
Requirements
Use a current supported FiveM server artifact and ox_lib. Built-in player-data readers support Qbox/QBX, QB-Core and ESX. Standalone provides native player/vehicle readings; economy/job information requires a framework or custom reader. Optional ox_target or qb-target is needed only for that target integration. Existing fuel/belt scripts keep their gameplay logic.
Finals UI Kit itself needs no SQL import. The customer package contains compiled browser UI, without editable frontend source or build tools.
Try the interactive interface. Website demos use sample data and perform no gameplay/server actions.